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If there are any perks that aren't playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system.

This includes both stat bonuses and all perks. When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there's anything new you want to try!

Note: while the Guardian Rank system is turned off, you will not be able to gain ranks. With this patch, Stadia is now caught up to the other platforms!

Stadia players can now access Moxxi's Heist of The Handsome Jackpot, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches. We've been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.

In a February update, we will include a new switch to re-enable what we call True Takedown Mode. True Takedown Mode will restore the Takedown to the 4-player experience that it launched with for extra difficulty. Once implemented, a lever activating True Takedown Mode will be located on the right side of the door leading out of the airlock at the beginning of the map.

Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.

When the hotfixes roll out today before PM PST, a new event will be activated! During the Rare Chest Riches Event, which runs until February 13 at am PST, all Rare Chests will drop rare loot at an increased rate, so you're more likely to receive Legendary items any time you open one.

This increased drop rate will also apply when you watch a Twitch streamer open a Rare Chest, assuming both of you have the ECHOcast Twitch Extension enabled. Any rewards you score while watching streamers will be waiting for you in your in-game mailbox the next time you play Borderlands 3.

In case you haven't done so already, click here for a step-by-step guide to linking your SHiFT and Twitch accounts so you can receive ECHOcast rewards. The Rare Chest Riches event will also apply to the Stadia version of Borderlands 3.

Developer note — We noticed that the bosses in the Handsome Jackpot weren't providing players with a satisfying challenge.

We'll be monitoring these bosses and make adjustments as needed in the future. The Ion Cannon is a strong weapon and we don't want to change that, but it's a little over performing. We've increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.

In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We've increased the bonuses on the Anointments below.

We found an issue where Anointed Enforcer's immunity abilities would sometimes cause them to be more difficult than intended. We have lowered their health temporarily as we investigate further and find a permanent solution.

Thank you everyone for your patience as we work on the scaled Takedown at the Maliwan Blacksite event. We were unable to bring it to you during New Years, but we are looking to start the event next week!

From January 16 to January 30, you'll be able to look forward to a slightly easier Takedown as you aim to grab as much of that loot as you can! If you've wanted to experience Takedown at the Maliwan Blacksite but were having a hard time making progress or finding a party, this is the perfect opportunity to jump in and wreak havoc on Maliwan's most elite soldiers and robots.

After January 30, we're bringing the event back up to its intended difficulty level. We've made some changes to the backend to improve the matchmaking experience in Borderlands 3. We've also moved the Takedown at the Maliwan Blacksite matchmaking option in the Social panel forward.

The Takedown matchmaking service now won't transition players into the Takedown until a full party of four players have been found. We believe players would prefer matchmaking take a little longer in order to enter the Takedown with a full party. We'll be monitoring this change and will adjust as necessary.

The recent patch improved the navigation of the Deathspheres in the Takedown. As a result, these enemies have become much more difficult to track and hit. To balance this change, we are lowering their armor and shield values. Added support for Borderlands 3 DLC: Moxxi's Heist of The Handsome Jackpot.

Live on December Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.

Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi's Heist of the Handsome Jackpot!

It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell Moxxi's Heist of the Handsome Jackpot will be available to players on December 19 who have purchased the Season Pass or the Borderlands 3 Super Deluxe Edition.

At the end of the month, look forward to spending the new year with Maliwan in Borderlands 3! In a time-limited event, the Takedown at the Maliwan Blacksite will be scaled depending on the number of players in your party.

You'll be able to play solo or with a party of any size to score all that sweet Takedown loot! Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite.

You and your squad should prepare for an extreme challenge because this content is balanced for four players at level You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character. Takedowns feature special rules not found in the rest of the game!

Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently!

Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!

Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator! Mayhem 4 is here for players looking for the toughest challenge in the game!

Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system.

Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4.

Note that Mayhem are unchanged. In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt.

These new pieces of gear will contribute to new builds and new ways to kill enemies! To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side.

Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2. Until then, we hope you enjoy the challenge and new loot!

All characters now begin the game with 20 bank slots instead of The existing Bank SDUs will give everyone a total of available spaces.

An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of total bank spaces!

All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin! The following environments have received additional vending machines.

They can typically be found before bosses or the mid waypoint in larger environments:. Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others.

Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode.

We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary. Note: we are still working on additional performance updates that will be implemented in future updates.

Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3.

To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change right now, you're looking for pumpkins! We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.

As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support. The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!

Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low.

We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.

Bloody Harvest enemies including Ghosts! will be picking up the slack, so if you are hunting to make a spooky build you know where to look! We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times.

We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter. Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.

As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere! It's a great day to work on those Bloody Harvest challenges, Vault Hunters!

After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.

We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:.

The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week. After downloading last week's patch, some players on PS4 reported that they were unable to mark their guns as trash or favorite while in the inventory menu.

We are working on fix for this and intend to implement it in the next patch. We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!

As always, if you experience any issues, please submit a ticket to support. We're listening to your concerns and look forward to seeing everyone's feedback from this week.

Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5. During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available. As stated in last week's stream, this week's changes focus less on weapons and more on fixes across the game.

We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to support. Those are a lot of notes to take in, and we're still hard at work addressing reported issues in Borderlands 3.

But given that we're just about a month out from Borderlands 3's launch, we'd like to take this opportunity to outline our plans for future updates, including some of the community's most frequently requested changes. There can always be unforeseen challenges when working on patches and hotfixes, so we'll keep you posted on more concrete release timings as these updates continue to progress.

Here's a look at some of the things we're working to implement in future patches. Game performance and stability continue to be our top priorities. The first fruits of that labor will be released in our upcoming November patch, with various improvements game-wide.

We've also been hard at work improving the game's stability and more improvements in this regard are expected to be included in the November patch.

Performance and stability will continue to be an ongoing effort with more fixes rolled out with each upcoming patch.

Expanding the bank has been the most consistently requested feature by the community. We've heard you loud and clear and the ground work for expanding the bank has already started. The first of several planned expansions will coincide with the release of Takedown at Maliwan's Blacksite.

Expect a significant bank expansion that will more than double the existing space. Additional expansions to the bank will continue to be rolled out over future releases. Several of you have stated a desire to find gear more easily in the game.

To do that we are updating the loot pools the data that determines what in-game items drop to ensure that more specific gear drops from bosses. That means you'll be able to go to a specific boss to get the specific gear you're looking for. We're working out which bosses get which gear right now and expect this to be ready as part of the November patch as well.

To address this, we're looking at how to adjust damage according to the relevant skills and gear. The goal here is to make sure we have as many viable character builds as possible. Mayhem Mode has been a fantastic addition to the Borderlands world.

After receiving some great community feedback, we've been hard at work on a significant revamp that will introduce a host of improvements over several upcoming updates.

The first update will be released as part of the Takedown at Maliwan's Blacksite and includes the first new Mayhem Mode level, Mayhem 4. Expect a significant challenge when it debuts, with tougher enemies that reward players with highly synergized character builds.

A new batch of Legendary gear will also only drop while in Mayhem 4 to reward those players who are truly up for the challenge. Longer term we have plans to overhaul Mayhem Mode with more UI support, new Mayhem Modifiers that change gameplay more dramatically, Mayhem playlists, new rewards, and additional levels of Mayhem to work through.

We're excited about Mayhem 2. Marcus heard the outcry for more vending machines, so we're airdropping in some more across multiple maps. Expect new ammo and health vending machines outside of a few boss arenas and a few in some of the bigger environments.

Below are the locations where the new vending machines will be appearing:. We're currently investigating the best way to approach letting players skip cutscenes.

This is much easier said than done. Under the hood, the game may activate critical events based on cinematics. In order to make sure mission progression isn't negatively impacted, we need to inspect each cinematic and make sure those events still work correctly.

We have a few ideas on how to tackle this problem and expect to have a solution soon. Need an easier way to test your gear? We're going to add a target dummy to the shooting range on Sanctuary III! We feel this is the best location since your bank is also on the ship.

This way you can manage and test your builds on Sanctuary III without having to travel anywhere else. You can expect to see this sometime in December. The list above is only a high-level look at what some of our teams are working on. Stay tuned as we continue to add more information and additions to this list.

We here at Gearbox are excited about where Borderlands 3 is heading, and we look forward to showing you all the content that's still to come!

This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters.

After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them.

In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median.

We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels. The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4.

Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda. Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire.

We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine.

This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output. We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.

Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal.

We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade number of grenades spawned, number of targets hit, etc. and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.

The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game.

While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable.

We will have more to say about long term solutions for these characters in the future. This week's Borderlands 3 hotfixes address some player character passive abilities, gear balance, and some quality-of-life issues across the game.

We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types.

Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options. In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns.

Thank you so much for your feedback and support. Please continue to submit any bugs you run into at support. We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point.

In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy. The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate.

This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.

The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value.

We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas.

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior. Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others.

To encourage more build diversity, we made some adjustments to FL4K and Moze this week. We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack!

now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn't feel that the amount of investment had an equal payoff.

In addition, we felt that FL4K's pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power and spam of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players' progress.

We will be monitoring each of these bosses and may make further adjustments in the future. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters.

Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop! Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios.

This change will increase their overall damage and increase usability in more combat engagements. Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols.

This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.

Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs.

Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.

The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs.

And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses.

We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. This grenade was never meant to explode multiple times.

All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop. This update contains the first batch of performance fixes. It's far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.

Hotfixes are applied at the Game Menu when you start the game. To ensure that the hotfix has been applied, go to the in-game menu and see if "Updates are available" is showing. We know players have enjoyed a lot of our unique items and might be worried about the changes to Mayhem Mode.

Mayhem Mode will still greatly increase higher rarity drop rates across all the worlds in Borderlands 3. The changes made in Mayhem Mode today, specifically on Chupacabratch and Loot Tinks, were made to spread some of the glory of loot explosions to the other areas and other enemies to hunt.

We want Vault Hunters to hunt for unique items across all the worlds. That is the core promise of Mayhem Mode. The targeted adjustments seek to keep the grind fresh while still retaining an increase to unique drops for all parts of the game. We will be closely monitoring the changes to make sure players are still enjoying all the unique gear in the game.

In between the larger patches that will continue to expand and improve the game—the first one of those coming next week—we're able to make more minor adjustments via these hotfixes to improve and fine-tune your experience at a quicker pace.

We'll continue to roll out these incremental improvements while evaluating gameplay data and identifying necessary balance adjustments, and will be keeping record of all patches on our site.

We are hard at work investigating issues that have been reported, including performance concerns and potential major bugs. Hot fixes generally are used to make balance changes and are handled by the design team.

Together the Borderlands 3 teams are working tirelessly to release various patches or updates as soon as possible, however, we didn't want to wait on balance changes just for the sake of appearances.

Thank you for your continued support. Borderlands 3 UPDATE NOTES Read the most up-to-date change notes for Borderlands 3, along with an archive of previous versions! Borderlands 3 Update: August 31, Today we will release an update for Borderlands 3 , which will be live on all platforms by PM PT.

Added new customizations to celebrate Borderlands Collection: Pandora's Box! Four NEW Vault Hunter Heads Four NEW Vault Hunter Skins Two NEW ECHO Device Skins Four NEW Weapon Trinkets One NEW Global Weapon Skin Added cosmetics that were previously difficult to obtain or unlock to Crazy Earl's Shop Updated the SHiFT Menu Adjusted some instances of Eridian writing Corrected the "Pain Freeze" icon to display as intended Made "Fright Light Weapon Trinket glow more brightly Updated credits and special thanks Minor UI fixes Additional minor bug fixes.

Borderlands 3 Update: June 1, This does not include Franco Firewall, who will be included in a future update. Update Notes New Content The Revengence of Revenge of the Cartels is LIVE Bring the fight into round two against Joey Ultraviolet and his gangs of underlings, tearing apart their scenic Villa Ultraviolet mansion in the process.

Crossplay is available for players on Xbox, Stadia, Steam, and Epic! The Level Cap has been increased to level 72! Events can now be enabled any time! Seasonal Event Updates Added seasonal event gear, normally awarded by challenges during the season, to drop from their respective bosses Added Wedding Invitation and Polyaimourous to the drop pool for Loot Hearts Increased Captain Haunt's drop rate for Legendary seasonal gear Added Bloody Harvest Anointments to the Re-Roll Machine while the event is active If the event is not active in the main menu, players will not see these Anointments roll on gear.

Additional measures will be included with Vault Card 2 to prevent this. Weapon Adjustments Hellfire Increased weapon damage T. K's Wave Increased projectile speed Increased weapon damage Crossroad Increased weapon damage Narp Increased mag size Polybius Increased weapon damage Malak's Bane Increased weapon damage Bekah Increased weapon damage Lyuda Increased mag size.

Weapon Adjustments We're taking a pass on some gear obtained in higher Mayhem levels and the two Takedowns. Rebalanced the drop weights for Legendary weapons This adjustment to the Legendary drop rates means that sniper rifles will no longer drop at a disproportionally higher rate compared to other weapon types Increased the amount of loot that drops from all bosses Increased the chance for Class Mods and Artifacts to drop from bosses in the base game and in add-on content Increased the chance for Class Mods and Artifacts to drop in Proving Ground Trials chests Increased the chance for players to receive Legendary rewards in the Proving Ground Trial chests If players complete a Trial within the fastest time, they should have all Legendary rewards now, except for cosmetics drops which will drop regardless of rarity.

Increased the amount of Eridium dropped from Circle of Slaughter Bosses Last week we gave Proving Ground Trials Class Mods and Artifacts to create an a more reliable end game farm for those items.

It will appear again later! Increased the chance for Class Mods and Artifacts to drop in Trials chests Increased the chance to find Legendary gear in Rare Chests. It will cost Eridium for your group to open the door, giving you the opportunity for new loot if you succeed.

Consider yourself her gun-toting co-host as you investigate strange happenings on Pandora, Promethea, Eden-6, and Nekrotafeyo in search of answers and loot with the help of some familiar faces. Added support for Vault Cards and their rewards, and implements the first Vault Card of three Vault Cards are a new challenge-based progression system in Borderlands 3 that will unlock a bevy of themed cosmetics plus some supremely powerful gear that scales to your level.

The Vault Cards will have three Daily Challenges and one multi-tiered Weekly Challenge each. This machine will be permanently located near Crazy Earl on Sanctuary III Opened the Diamond Armory on Sanctuary III Located under the Bridge on Sanctuary III, the Diamond Armory opens a whole room of loot The room is activated with the use of a Diamond Key, which are rare rewards that can be obtained through Vault Cards!

Gameplay Updated the R. Players will not see this change until the Bloody Harvest returns! Prevent Artifacts from dropping for players before they unlock at level 27 in Arms Race Increased the chance for Legendary Gear to appear in the Golden Chest on Sanctuary III Lowered the amount of damage being passed along to passive skills that use Mayhem Scaling in Mayhem 6 and above Passive Skills that have Mayhem Scaling enabled have created very spikey moments in our damage pipeline.

Creeping Death Increased the reload explosion damage Amazing Grace Increased weapon damage Mutant Slightly reduced the recoil rate Increased weapon damage Pain is Power Increased weapon damage.

Try-Bolt Increased weapon damage Satisfaction Increased weapon damage Plumage Increased weapon damage Freeman Increased weapon damage Facepuncher Decreased weapon damage. Loot variant enemies will now have a chance to drop the Legendary Rocket Launcher R.

Gear Adjustments Hail Increased weapon damage Crit Lowered the chance that the weapon would drop on reload Bouncing Pair Grenade Mod Increased damage Kaoson Increased weapon damage Garcia Updated weapon to fire correctly in multiplayer. Players will notice that the weapon will now only fire two shots before reloading in both solo and co-op Increased weapon damage Impaler Increased damage dealt Void Rift Increased Spike damage Increased Black Hole singularity damage Black Hole Increased damage dealt.

Increased Weapon Damage, Magazine Size, Fire Rate, and Projectile Speed Decreased Reload Time Ripper Increased weapon damage SF Force Increased weapon damage Malak's Bane Increased weapon damage. New Content Added support for Designer's Cut - Added a fourth Skill Tree for each Vault Hunter - Added Arms Race - Added Multiverse Final Form Cosmetics to those that own the Season Pass Added Mayhem 11 Dev Note: Mayhem 11 is a copy of Mayhem 10 without any active modifiers.

Updated Anointments to Support Fourth Skill Tree Dev Note: As part of updating Anointments to support the new trees, we've also changed them to not activate on missed activations. Added 14 new Action Skill Damage Anointments Dev Note: We've added a new series of Action Skill Damage Anointments for all skill trees.

Added Arms Race to Matchmaking Combined Trials and Circle of Slaughters into a single matchmaking pool Addressed issue where players matching from a Takedown map would be put into a separate matchmaking pool Updated matchmaking pools to only consider whether Mayhem Mode is enabled or disabled, instead of creating a pool for each Mayhem Level Characters Zane, the Operative With today's patch, we have made several changes to Zane's Skill Trees and Class Mods.

Skill Tree Changes Hitman Tree Death Follows Close is an incredibly strong passive skill, much stronger than the effects of the capstone Seein' Red. Swapped the positions of Confident Competence and Distributed Denial on the Skill Tree Buffed Gun Damage from Confident Competence Double Agent Tree Given the percent chance of Duct Tape Mod proccing, it could spell disaster for Zane in close quarters combat.

Duct Tape Mod now grants Zane immunity to damage from his weapons and grenades Class Mods Infiltrator Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activated Seein' Dead This Class Mod has been over-performing, so we have removed some of the power from the mod.

Lowered the Action Skill Damage bonus Amara, the Siren Certain types of damage were unintentionally being passed to other enemies caught in the Siren's Phasegrasp. Added support for 4th Skill Trees to Twitch ECHOcast Added support for Arms Race to Twitch ECHOcast When watching a streamer using the ECHOcast during Arms Race, the inventory, skill trees, and Guardian Rank tabs are hidden.

The Rare Chest Event is also deactivated and replaced with the Extractor Breach Event When in Arms Race, a new Map Tab is shown, which renders the in-game map along with points of interest.

Points of interest are: - Player location - Respawn locations - Extractor locations - Boss area - Death circle size, location, and time between states Added a new Arms Race event to the ECHOcast: Extractor Breach!

Hotfixes Enabled purple E-Tech pistols to drop in-game Increased the resolution of the images on Zer0's Bounty Board in Sanctuary III Addressed a previous change that was causing some PC users to be unable to drop equipped gear Weapon Adjustments Faisor Increased weapon damage ION LASER Increased weapon damage Increased number of projectiles that are released when the laser stops Shredifier Increased weapon damage Trevanator Increased weapon damage Tunguska Increased weapon damage Linc Increased weapon damage Rebel Yell Increased weapon damage Hornet Increased weapon damage Increased splash damage radius Nemesis Increased weapon damage Flakker Increased weapon damage.

Bloody Harvest Weapon and Anointment Changes These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.

Skill Changes Cold Bore Increased bonus damage This skill only provides extra damage on the first bullet of a weapon swap.

Duct Tape Mod Decreased grenade cooldown by half We found that the value of this passive skill was limited by the cooldown between each grenade, so we've cut that in half.

Class Mod Changes Anti-Freeze Increased movement speed while taking Cryo damage Conductor Increased the damage bonus The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Executor Increased stat bonuses Players suggested that the stat bonuses provided as a kill skill weren't strong enough to feel the value.

Weapon Adjustments Hellwalker Increased weapon damage Kaos Increased weapon damage Increased explosion radius on kill Breath of the Dying Increased DPS and orb projectile damage Increased orb collision radius to increase the chance of it hitting Increased orb damage.

New Quality-of-Life Changes Legendary firing mode for Fabricator The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for Eridium. Legendary Gear available in Vending Machines We have rebalanced vending machines based on community feedback.

Chests and Badass reward adjustments The quality of rewards found in chests and dropped from Badass enemies have been subtly buffed. Dedicated loot pool adjustments The dedicated loot pools for bosses have been given a dramatic overhaul in hopes of making for a more reliable and satisfying farming experience.

Dumptruck Undertaker Mincemeat Buttmunch and Trufflemunch Sheega Rohner Rax Max Archer Rowe Bloodshine Muldock, the Anointed Artemis Apollo King Bobo King Gnasher Anointed X2 Anointed X3 Anointed X4 Azalea Lt.

Stability Addressed a reported crash that could occur in splitscreen Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4 We have adjusted how projectiles from damage events spawn.

New Content: Added support for Borderlands 3's third campaign add-on: Bounty of Blood! Added skill damage as a rollable stat on Class Mods Class Mods now can roll additional Bonus Skill Damage.

Added Mayhem Levels to Grenade Mods Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.

Enabled all sources of loot to spawn Mayhem Gear Mayhem Gear can now be acquired from all sources of loot in the game. Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they "double dip" and scale inappropriately at higher Mayhem levels As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage.

Vehicles now scale damage uniformly instead of just against non-vehicles Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2. Increased pistol damage across all manufacturers Increased damage on Tediore SMGs Increased damage on COV, Dahl, and Jakobs Assault Rifles Increased damage on Hyperion, Maliwan, and Jakobs shotguns Bounty of Blood Hotfixes These hotfixes are related specifically to the Bounty of Blood campaign add-on.

Removed two straggler townsfolk that were clapping their hands at the wrong time Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge Stopped Juno from sometimes getting stuck on a walkway Addressed instances where cash registers would sometimes float.

New Content Added support for new free content being added to the base game of Borderlands 3: Takedown at the Guardian Breach! Fight For Your Life FFYL Improvements: - Added cooperative reviving. Made a change so only the Host player can roll or apply modifier changes to Mayhem Addressed a reported concern that Agonizer , the Kraken, Wotan, and Eista were sometimes not spawning Mayhem Level gear While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.

The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently Optimized combat timer refresh for Mayhem The four changes above were made to keep Mayhem 2.

Weapon Buffs The number of viable SMGs felt low, compared to the relative depth of weapons of that type. Increased weapon damage on Vanquisher The base damage for the Vanquisher and its bonus damage while sliding have been buffed.

Increased bonus damage while sliding on Vanquisher The Ripper and Vanquisher should be very effective now when embracing their unique loops. Weapon Nerfs We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them.

Sandhawk The Sandhawk was creating too many particle systems which we found creating issues related to performance. With the additional SDUs that were added in The Revenge of the Cartels patch, players should still be able to use this weapon quite a bit. This also removes some damage output from the weapon.

The result is a weapon that still feels as effective as before, and even more responsive. Changed Damage Scaling — The wrong scaling math was applying to the Yellowcake, greatly increasing its damage beyond its intended value. We are changing it to use intended math. Split Projectile Damage Decrease — We are lowering the damage of each of its split projectiles as they were overperforming as well.

Kaoson The Kaoson was providing more power than intended, which made it the go-to SMG. Accuracy Impulse Increased — Its accuracy allowed players to deal pin-point damage, then with the added explosive damage, it was further maximizing output. We are increasing the accuracy impulse to account for the explosive damage bonus better.

Max Accuracy Increased — At full auto, the spread proved exceedingly tight, again allowing more damage to be maximized than we intended. Critical Damage Reduced — The explosive damage provided by this weapon allows critical hits more frequently, so we are lowering its critical bonus by a small amount.

Base Damage Decreased — As the Kaoson basically has two points of damage—the initial bullet, and then the explosive round—it was providing way more damage than a typical SMG.

Anointment Buffs Several Anointments in the game were not providing enough value, effectively making them non-viable for players. The Airborne Fire Rate Anointment had a bug as well, which is being fixed to substantially improve this Anointment.

Action Skill End — A number of these types of Anointments have been buffed to make them more useful for more builds.

Fire Rate, Next 2 Mag Bonus Damage, and Splash Damage have all received damage increases. Auto Bear Active Incendiary Damage — This has received a significant buff to make Iron Bear builds more effective. Adjusted the drop rate for Legendary items in Mayhem Mode Adjusted the drop rates for anointed gear in Mayhem Mode Activated the Loot the Universe event on Promethea Lowered the O.

UPDATE NOTES New Content Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4! Permanently updated Mayhem Mode to Mayhem 2.

Adjustments for Moze, the Gunner: We have been taking a closer at Moze the last few weeks. This bonus stacks 25 times and is removed upon manual reload. New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character You can now immediately jump into new DLC content right from the menu!

Support for the ECHOcast update and new Moxxtail Events Viewers can show their appreciation for their favorite streamers with Moxxtail Events, which let you convert Twitch Bits into in-game beverages that provide the streamer with various limited-time buffs.

Added the ability start a campaign add-on with an auto leveled character Added support for more Guardian Rank perks Re-balanced game stage regions starting from about Act 2 on to better follow the player growth Based on data and community feedback, we have adjusted the leveling experience post-Act 2 to better ensure that enemies are properly leveled to players as they move into the second half of the game.

This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.

Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip Guns, Love, and Tentacles Weapon Adjustments: Soulrender Reduced the change to spawn Skulls Increased Soul Render Damage Anarchy Corrected the Item Description and Red Text to show in the correct area Oldridian Increased Weapon Damage SF Force Increased Weapon Damage Serryul Killur Increased Weapon Damage.

The first time players launch Borderlands 3 after the update through Epic or Steam, they will be asked to choose a Gearbox Software SHiFT Display Name. These themes provide players four different ways to win big including a pick bonus, credit symbols, wild multipliers, and a free spins bonus that awards all credit symbols.

Players can parlay a progressive win into even larger progressive wins in the Jackpot Rush bonus. GAME OVERVIEW. Free Spins Bonus Any credit prize symbols that land on reels are immediately awarded. GAME DOCUMENTS Game documents are available for registered users.

Please request an account or login. All efforts have been made to ensure these figures are accurate and correct, however Everi Games cannot accept responsibility for the absolute accuracy of the final figures.

Everi Games cannot accept responsibility for the absolute accuracy of these volatility rating estimates.

We want Vault Hunters Reglas de Póker Transparentes hunt for unique Rksh across all the worlds. At aJckpot end of the month, Jackpto forward to Secreto Jackpot Rush the new year with Maliwan in Borderlands 3! If you do die, you're not out permanently! Lowered the Action Skill Damage bonus Amara, the Siren Certain types of damage were unintentionally being passed to other enemies caught in the Siren's Phasegrasp. How to play.

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That is Secreyo to our Secreto Jackpot Rush of always increasing diversity, so we've changed Beneficios al Disfrutar de la Comida scaling accordingly. However, throwing the weapon was Jugar con Papá Noel compared Secret shooting enemies with other SMGs. Secrero effect was toned down before launch, Jacckpot the overall damage was not sufficiently Rksh to compensate for the reduction Beneficios al Disfrutar de la Comida elemental DoTs. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently Optimized combat timer refresh for Mayhem The four changes above were made to keep Mayhem 2. You'll instantly earn this enemy's soul. Es un juego emocionante y desafiante que ofrece horas de diversión. Borderlands 3 Update: August 31, Today we will release an update for Borderlands 3 , which will be live on all platforms by PM PT. Por otro lado, los logros son metas a largo plazo que puedes alcanzar mientras juegas a Rush Royale. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt. Complete the game with Ending 3 and Sound Mode will appear on the main menu. Duration Both Ways games, Jackpot Rush Cash Vault™ and Jackpot Rush Western Gold Trigger the Jackpot Rush bonus with one or more Jackpot Rush prize symbols Secretos del Fénix. Duble Genie Jackpots Jackpot King. Giants Gold. Gnomos Gold Rush Express. Golden 7 Classic. Gonzo Quest Secretos del Fénix. Duble Genie Jackpots Jackpot King. Giants Gold. Gnomos Gold Rush Express. Golden 7 Classic. Gonzo Quest Both Ways games, Jackpot Rush Cash Vault™ and Jackpot Rush Western Gold Trigger the Jackpot Rush bonus with one or more Jackpot Rush prize symbols Duration Jackpot Slots & Casino y ▻ ¡Regalos secretos gratis cuando subes de nivel! También te puede interesar. Ver todo · Vegas Rush Tragaperras y Secretos Del Templo 2 - Betfair Casino. i. Secretos Jackpot - Betfair Casino. i. Piggies and the Bank™ Mega Rush Xmas™ - Betfair Casino. i. Sugar Rush Xmas Duration Secreto Jackpot Rush
Idle Seceeto Link. In Julius Mode, Planificación de apuestas progresivas can Seccreto through the game as Julius, a classic Belmont whip fighter. The number Jaackpot viable SMGs felt Jackot, compared Secreto Jackpot Rush the relative depth of weapons of that type. Executor Increased stat bonuses Players suggested that the stat bonuses provided as a kill skill weren't strong enough to feel the value. RARE SPAWNS AND DROP RATES Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. Addressed a reported concern that certain players were served an unread mail icon when they didn't have mail to read. Throughout the castle are various walls which can be destroyed using your normal attacks. Takedowns feature special rules not found in the rest of the game! To encourage more build diversity, we made some adjustments to FL4K and Moze this week. For TODAY, October 31 ONLY — You will see a drastic increase in the number of Haunted enemies! Duration Both Ways games, Jackpot Rush Cash Vault™ and Jackpot Rush Western Gold Trigger the Jackpot Rush bonus with one or more Jackpot Rush prize symbols Secretos del Fénix. Duble Genie Jackpots Jackpot King. Giants Gold. Gnomos Gold Rush Express. Golden 7 Classic. Gonzo Quest Jackpot Slots & Casino y ▻ ¡Regalos secretos gratis cuando subes de nivel! También te puede interesar. Ver todo · Vegas Rush Tragaperras y Secretos Del Templo 2 - Betfair Casino. i. Secretos Jackpot - Betfair Casino. i. Piggies and the Bank™ Mega Rush Xmas™ - Betfair Casino. i. Sugar Rush Xmas Updated the Eridium Jars in Moxxi's Heist of The Handsome Jackpot to appear correctly for all players; Renamed the Operative's "Critical Mass" Class Mod to To unlock Julius Mode, complete the game with either the 2nd or the 3rd ending. Boss Rush. Boss Rush lets you run through a series of boss Hola, jugadores de Rush Royale! Hoy vamos a hablar de un tema que a todos nos interesa: cómo obtener cristales gratis en Rush Royale Gold Rush Frog Slot · Exclusivo. bitStarz Element A maioria dos maiores jogos de jackpot Você pode ter visto o Bacará sendo jogado pelo próprio James Bond e Secreto Jackpot Rush
Our goal is to make sure that no Vault Beneficios al Disfrutar de la Comida has an Beneficios al Disfrutar de la Comida advantage related Rusg Anointments activating. Dawn of Sorrow Guide feedback Jackkpot us feedback! Retos de Juegos Electrizantes few bosses have Jackpoh some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged. The Level Cap has been increased to level 72! Fixes Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge. Until then, we hope you enjoy the challenge and new loot! Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge Developer note — We noticed that the bosses in the Handsome Jackpot weren't providing players with a satisfying challenge. Moze Infinite Grenades is not an intentional build for Moze—even if it is hilarious. New Content: Added support for Borderlands 3's third campaign add-on: Bounty of Blood! Split Projectile Damage Decrease — We are lowering the damage of each of its split projectiles as they were overperforming as well. Weapon Adjustments Hellwalker Increased weapon damage Kaos Increased weapon damage Increased explosion radius on kill Breath of the Dying Increased DPS and orb projectile damage Increased orb collision radius to increase the chance of it hitting Increased orb damage. Modified certain audio elements that were reportedly looping for clients. Duration Both Ways games, Jackpot Rush Cash Vault™ and Jackpot Rush Western Gold Trigger the Jackpot Rush bonus with one or more Jackpot Rush prize symbols Secretos del Fénix. Duble Genie Jackpots Jackpot King. Giants Gold. Gnomos Gold Rush Express. Golden 7 Classic. Gonzo Quest Duration Secretos del Fénix. Duble Genie Jackpots Jackpot King. Giants Gold. Gnomos Gold Rush Express. Golden 7 Classic. Gonzo Quest Both Ways games, Jackpot Rush Cash Vault™ and Jackpot Rush Western Gold Trigger the Jackpot Rush bonus with one or more Jackpot Rush prize symbols slots. Seguro que has oído historias como la de Alex, el ruso que se hizo Las posibilidades de llevarnos el jackpot son escasas, y aquí no valen RTP Secreto Jackpot Rush
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